



About This Mod
Introduction
Stellaris is a grand strategy game set in space, developed by Paradox Interactive, where players build a galactic empire through exploration, diplomacy, and conquest. The modification ecosystem for Stellaris is exceptionally rich, offering three main paths for customization: a powerful built-in developer console with hundreds of commands, standalone trainers with comprehensive hotkey-controlled functions, and a thriving community of mods. This guide provides a comprehensive overview of all available modification methods.
Console Commands
The developer console provides the safest built-in solution for cheating without external software. To open the console, press the tilde key (`) during gameplay. Some commands function immediately, while others require specific conditions.
Essential Console Commands
Resources and Economy:
max_resources – Fills all resource storages to maximum capacity
cash [amount] – Adds energy credits
minerals [amount] – Adds minerals
alloys [amount] – Adds alloys
influence [amount] – Adds influence
unity [amount] – Adds unity
resource consumer_goods [amount] – Adds consumer goods
sr_living_metal [amount] – Adds living metal
Research and Construction:
instant_build – Toggles instantly finishing constructions and upgrades. WARNING: This also applies to enemy AI, so only use while paused
finish_research – Finishes all active research
finish_special_projects – Finishes all special projects
research_all_technologies – Researches all technologies
Combat and Survival:
invincible – Player ships will not take damage
god – Makes selected unit invincible
Diplomacy:
yesmen – AI accepts all diplomatic proposals
Map and Intelligence:
intel – Gives full map visibility and intelligence
survey – Surveys all systems in the galaxy
Population and Leaders:
add_pops [amount] – Adds population to the selected world
grow_pops [amount] – Adds pops to the selected world (requires a currently growing pop)
Government and Policies:
free_policies – Toggles allowing policy and species rights changes without restrictions
free_government – Toggles allowing government changes without the time limit and ignoring civics restrictions
Advanced Commands (effect Scripts)
The effect command allows for more precise modifications using script syntax:
effect force_add_civic = [civic id] – Adds a civic to the player empire (origins can also be added)
effect force_remove_civic = [civic id] – Removes a civic from the player empire
effect shift_ethic = [ethic id] – Shifts the player empire's ethics
effect set_origin = [origin id] – Replaces the origin of the player empire
Major Event Triggers
The console can trigger specific events to shape your campaign:
akx.8888 – Starts the Horizon Signal event (selected ship must have a leader and be in a black hole system)
crisis.105 – Spawns the Domesticated Prethoryn Queen
crisis.2400 – Triggers the Cybrex Return
precursor.2098 – Spawns the Cybrex Home System
utopia.3000 – Opens the Shroud (works even if on cooldown)
Standalone Trainers
Standalone trainers provide powerful, hotkey-controlled access to cheats without requiring console command syntax.
FLiNG Trainer (+24) [1.0 - 4.3.3]
The most comprehensive and up-to-date trainer is the FLiNG +24 version, supporting game versions from 1.0 through 4.3.3.
Key Functions:
Num 1 – Instant Research
Num 2 – Instant Construction/Recruit
Num 3 – Construction Ship Instant Construction
Num 4 – Instant Survey
Num 5 – Selected Unit: Infinite Health
Num 6 – Selected Unit: Infinite Armor
Num 7 – Selected Unit: Infinite Shield
Num 8 – Instant Build Megastructures
Regular Resources (Ctrl+Num):
Ctrl+Num 1 – Edit Energy
Ctrl+Num 2 – Edit Minerals
Ctrl+Num 3 – Edit Food
Ctrl+Num 4 – Edit Goods
Ctrl+Num 5 – Edit Alloys
Ctrl+Num 6 – Edit Trade
Ctrl+Num 7 – Edit Influence
Ctrl+Num 8 – Edit Unity
Rare Resources (Alt+Num):
Alt+Num 1 – Edit Volatile Motes
Alt+Num 2 – Edit Exotic Gases
Alt+Num 3 – Edit Rare Crystals
Alt+Num 4 – Edit Living Metal
Alt+Num 5 – Edit Zro
Alt+Num 6 – Edit Dark Matter
Alt+Num 7 – Edit Nanites
Exceptional Materials (Alt+Num):
Alt+Num 8 – Edit Minor Artifacts
Alt+Num 9 – Edit Astral Threads
The archive is password-protected with vgtimes.
WeMod Trainer
The WeMod platform offers a trainer with auto-updating capabilities, supporting multiple game versions. It provides a user-friendly interface with mouse activation (PRO version) and hotkey editing.
Installation:
Download the WeMod client from the official website
Launch the game first
Open WeMod and click "Play" to load the trainer
Use the interface or designated hotkeys to activate functions
Cheat Engine Tables
Cheat Engine tables provide granular control over specific game values and require the Cheat Engine software to function.
Recifense Table [4.0.23]
A comprehensive table for game version 4.0.23 offers extensive functions:
Minimum Resources (Energy, Minerals, Food, Goods, Alloys, Influence, Unity)
Minimum Special Resources (Volatile Motes, Exotic Gases, Rare Crystals, Living Metal, Zro, Dark Matter, Nanites)
Quick Research (with option for special projects only)
Quick Production (Ship Construction, Troop Recruitment)
Quick Colonization
Quick Population Growth (Beings and Machines separately)
Quick Building (Districts, Buildings, Clearing Blockers)
Quick Construction of Megastructures
God Mode (ships, stations, troops)
Minimum Stability
Quick Excavation (Phases in 5 days, Minimum Clues)
Player's Characters Quick Level-up to Max
Installation:
Install Cheat Engine from the official website
Download the .CT table file
Launch Stellaris
Open Cheat Engine, click "Load," and select the table file
Click "Select a process to open" and choose the game process
Activate desired options by checking the corresponding boxes
Zanzer Table [3.14.1]
A table focused on editing player, planet, ship, and leader values:
Player Editor, Planet Editor, Ship Pointer, Leader Pointer
Fast Building, Fast Construction, Fast Surveying
Unlimited Species Trait Points and Trait Picks
Unlimited Ruler Trait Points
Maximum Ethic Points
Maximum Civic Picks
Littleeon Table – Console in Ironman
A specialized table that enables the developer console in Ironman mode, allowing console commands in games where they would normally be disabled.
Mods and Modding
Stellaris features extensive modding support, with thousands of mods available through the Steam Workshop. The most comprehensive cheat mods are those that add in-game interfaces for modifying resources, empires, ships, and planets.
Cheat Interface Mod
This mod adds a custom in-game interface accessible through an edict in the Government menu (F2). Players can modify:
Resources: All basic and rare resources with one-time or monthly income adjustments
Ships: Build speed, weapon damage, naval capacity, regeneration speed, experience
Armies: Build speed, attack/defense damage, morale, experience gain
Technology: Unlock all technologies or unlock by tier (T1–T5)
Planetary: Build speed, clear blocker speed, population growth, stability, happiness
Leaders: Lifespan, level cap, experience gain, pool size
Usage:
Open the Government menu (F2)
Navigate to Policies & Edicts
Activate the "Cheat Interface" edict
Click on any option to open a submenu with 10 modification tiers
udk Cheat: OP Civic
A mod that adds a powerful civic providing massive bonuses from the start of the game:
Species Trait Points and Picks: +200 each
Habitability: +200%
Civic Points: +20
Envoy Count: +200
Tech Alternative Number: +50
Leader Lifespan: +1000
Anomaly Generation Chance: +10000%
Science Ship Survey Speed: +1000%
The mod is save-compatible, and the civic can be added or removed by reforming the government.
Cheat Engine Mod (Skymods)
A mod that provides a comprehensive one-panel interface for managing resources, technology, empire buffs, planets, leaders, fleets, and more.
Features:
Resources: One-time or monthly income, automatic balancing
Technology: Unlock all technologies or by tier (T1–T5)
Buffs: Economy, planets, population, research, leaders, damage/defense
Military: Generate ships, recruit armies
Species: Adjust species traits, convert population
Leaders: Adjust traits, recruit leaders
Relics: Add or remove relics, clear cooldowns
Shroud: Contact and change patron attunement
Megastructures: Generate and upgrade
Usage:
Open Cheat Engine from the edict list
For planet edits, use the CE Planet Editor decision
Frequently Asked Questions
Q: Will using console commands or trainers get me banned in Stellaris?
A: No. Stellaris is a single-player game with no anti-cheat system. Console commands, trainers, and mods are safe for personal use and will not result in bans. However, using console commands disables achievements for that session unless you use a Cheat Engine table to bypass the restriction.
Q: How do I open the developer console?
A: Press the tilde key (`) during gameplay. The console must be enabled by default in all versions of Stellaris.
Q: What is the difference between a trainer, a Cheat Engine table, and a mod?
A: A trainer is a standalone executable with pre-defined hotkeys and a user-friendly interface. A Cheat Engine table requires the Cheat Engine software and offers more granular control over specific memory values. A mod is a file that adds new content or changes game functionality, typically installed through the Steam Workshop.
Q: Why doesn't the trainer work after a game update?
A: Game updates change the game's memory structure. Trainers and Cheat Engine tables are version-specific and may need to be updated by their creators. WeMod and other auto-updating platforms handle compatibility after patches.
Q: Why does my antivirus flag the trainer as a threat?
A: Trainers modify game memory, triggering heuristic detection. This is generally a false positive if the tool is from a trusted source. Add the trainer to your antivirus exceptions.
Q: Do mods disable achievements?
A: Yes, mods generally disable achievements. Some Cheat Engine tables can re-enable the console in Ironman mode or allow achievements with mods active.
Conclusion
Stellaris offers players an extensive ecosystem of modification options to customize their galactic empire-building experience. The built-in developer console provides the safest solution with commands covering resources, research, construction, combat, diplomacy, and event triggering. The FLiNG +24 trainer offers powerful, hotkey-controlled functions for instant research, construction, and resource editing across all game versions up to 4.3.3. Cheat Engine tables provide granular control over game values with options for resources, research, construction, and unit invulnerability. Community mods range from comprehensive in-game cheat interfaces to overpowered civics and full-featured management panels.
All approaches share common considerations: ensure compatibility with the current game version, use modifications responsibly in single-player sessions, and understand that antivirus software may flag trainers as false positives. For the safest and most stable experience, console commands are the recommended starting point, while trainers, Cheat Engine tables, and mods provide deeper customization for experienced players.
Creative Team
Community modders have created this amazing content to enhance your gaming experience.
Compatible Platform
PCWorks on PC. Check system requirements before downloading.
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ratings
reviews (5)
Emily Davis
Really impressive work. Would love to see even more features in future updates, but what's here is already fantastic. Solid 4/5!
Laura Anderson
Excellent work! The mod adds a lot of value to the game. Developer is active and fixes issues quickly. Highly recommend to anyone interested.
Chris Wilson
Works perfectly with my existing mods. The performance is great and I haven't experienced any crashes. This is how mods should be made!
Daniel Kim
Really solid mod. The new mechanics add a fresh experience without breaking the game balance. A must-have for fans of the genre.
James Garcia
Flawless execution! This is exactly what I was looking for. The modder clearly put a lot of thought and effort into this. 10/10!
